[Ghost/Diaphragms] aims to explore the rough/soft edges of the visual worlds of games, and the ways in which we haunt those spaces. Each series, focused on one title, is composed of a selection of shots taken in-game and accompanied by a short text. Today’s series, Ten More (K)nots features shots from Id Software’s DOOM : Eternal (2020), again taken without the use of the photo-mode.
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A little something more to carry on Hell (K)Not‘s experiments. This one’s all about negatives and symmetries, about filtering one’s vision to the point of white noise. Ten more knots – or nine actually – where I stutter through DOOM‘s nature and come out of the other side.
[You can catch up on part 1 here.]