Ten More (K)nots
[Ghost/Diaphragms] aims to explore the rough/soft edges of the visual worlds of games, and the ways in which we haunt those spaces. Each series, focused on one title, is composed of a selection of shots taken in-game and accompanied by a short text. Today’s series, Ten More (K)nots features shots from Id Software’s DOOM : … Continue reading Ten More (K)nots