Ten More (K)nots

[Ghost/Diaphragms] aims to explore the rough/soft edges of the visual worlds of games, and the ways in which we haunt those spaces. Each series, focused on one title, is composed of a selection of shots taken in-game and accompanied by a short text. Today’s series, Ten More (K)nots features shots from Id Software’s DOOM : … Continue reading Ten More (K)nots

Hell (K)Not

[Ghost/Diaphragms] aims to explore the rough/soft edges of the visual worlds of games, and the ways in which we haunt those spaces. Each series, focused on one title, is composed of a selection of shots taken in-game and accompanied by a short text. Today’s series, Hell (K)not, features shots from id Software’s DOOM : Eternal … Continue reading Hell (K)Not

A State of Always

Arrest of a stone Budha lies. It’s not immediately apparent nor is the revelation striking in nature but the lie or, rather, the absence of telling permeates each frame. Flair is the primary mode of conveyance here ; the charm of retro games meets the stylishness of a John Woo flick. Hitman is searching for … Continue reading A State of Always

Beyond Leviathan

[Ghost/Diaphragms] aims to explore the rough/soft edges of the visual worlds of games, and the ways in which we haunt those spaces. Each series, focused on one title, is composed of a selection of shots taken in-game and accompanied by a short text. Today’s series, Beyond Leviathan, features shots from Bungie’s Destiny 2 : Beyond … Continue reading Beyond Leviathan

The Flesh Of The Gods

[Ghost/Diaphragms] aims to explore the rough/soft edges of the visual worlds of games, and the ways in which we haunt those spaces. Each series, focused on one title, is composed of a selection of shots taken in-game via the available capturing tool accompanied by a short text. Today’s introductory series,The Flesh of the Gods, was … Continue reading The Flesh Of The Gods